The Dawn War - The Second WarEdit
Before the primordials had even officially declared war one of the most powerful of their number; known only as The Master of Tides could not sit idely by and watch the universe become ordered, he strode amongst all the planes ripping the very fabric of reality itself until he broke into the Astral Sea bringing a bit of his chaotic realm with him and unleashing it upon the realm of the gods, many died and many astral dominions were destroyed. Were he had broke through the planes left permanent holes. Though The Primordials viewed this as a victory, he thought that even their plans were too orderly. So The Master of Tides continued ripping through all the planes, hoping to once again make the planescape but one plane; chaos. Areas where the veils between worlds are close, or permanent portals are still just scarring from his attacks on all the planes.
Then before the gods could even respond, the primordials burst in through the hole connecting the Astral Sea to the Elemental Chaos, unleashing waves of chaos upon the gods. It looked as if in a single battle the Primordials would win the Dawn War. The gods, who outside of Moradin were unprepared for war, attempted to retaliate but the kings of chaos quickly attacked with a second strike killing another unknown number of dieties and during the attack they stole the Rune of Stone Eternal. Without the rune the gods knew that the Lattice of Heaven could not bind their dominions together, and without a unified force they would surely lose. Erathis and Moradin attempted to mend the lattice but before they could the primordial incursion lashed out in a third strike breaking the lattice of heaven, the only true defense against the primordial invasion.
The Windswept Lord, Kord jumped down from the heavens and followed the primordials back into the depths of the Elemental Chaos. He struck out at them in rage, all in an attempt to retrieve the Rune of Stone Eternal, his lightning blasted through ocean and mountain, tearing apart continents, for he could leave no stone unturned in his wrath. Then a terrible creature of great entropy attacked the storm god and destroyed his allies, Kord called in wave after wave of angels, but the arching scythe of entropy that it carried was to strong for the god of battle to bear. The Father of Storms put all his might into the lightning that he hurled at the great creature, but its will was too much. The beast was not only unaffected by the mighty gods power, but seemed mildly amused. The creature followed Kord through the Elemental Chaos, enjoying the hunt and anything Kord threw at it. Then with one mighty roar Kord dissapeared in a flash of wind rain and lightning, creating a storm so powerful that no creature could pursue him. Kord warned his brethren of this other creature stalking the chaos, though he did not believe it to be a primordial, it was as powerful if not more so. The gods named that creature Ygorl, Lord of Entropy.
With the fall of the lattice, the loss of many gods and their domains, and the introduction of Ygorl it looked like all hope was gone, but several gods responded by giving control of their forces back to Achra. These Gods and their angelic armies bowed under his command. Other more chaotic gods and some more good, believed that it was uneccesary to bow to Achra, that they could fight the primordials on their own. But even in fights of five or more gods versus one primordial, the Dawn Titans would still prevail. The Gods who gave control to The Iron General regrouped in the Astral Sea and with their combined might, guided and commanded by him, they caught the primordials offguard. The citizens of chaos did not know the astral sea like these gods did and they had never seen anything like the angels before. Though the battle continued for quite some time before the rest of the Primordials retreated, Tabrach-Ti had fallen. When The Iron Genral killed the Queen of Bronze, not with strength but with tact and teamwork the other gods realized that where they had failed Achra had succeeded. They realized that to win the war they would have to give control of their armies to the ex-mortal. But they now knew that the primordials were in fact stoppable.
The victory against Tabrach-Ti gave the gods time to plan and think of what had occured. No god knew how the primordials would have known about The Rune of Stone Eternal or The Lattice of Heaven. A now forgotten god of shadow and secrets revealed to the pantheon that his head archangel, Magoriel had discovered how the primordials knew of their great defense. He described a terrible primordial called the Groaning King, a primordial of fire and earth, of arcana and secrets. The forgotten god said that Magoriel even knew how to track down the terrible beast, by following his arcane trail, the same arcana that he used to spy on the gods and corrupt the mortals they created, this primordials name was Balcoth.
All the gods except Nerull, He Who Was, Io and the missing Torog gave up their armies to Achra; even the non-violent gods were given new roles under Achra's new regime. For example, Avandra was given the task of teleporting armies across the Astral Sea and the Elemental Chaos because the Lattice of Heaven had been destroyed. Lakal and her children the quom were tasked with healing the gods and their warriors who suffered injuries that no other creatures could possibly heal. Laeris was told to distort the messages of the primordials and to confuse their troops and armies, as to delay battles the gods had to prepare for. Haramathur was tasked with the closing of the holes that connected the Elemental Chaos and the Astral Sea. Achra gave other high priority tasks to other gods. Some gods were told to create more mortals, so there would be more troops on the side of the gods. During this time, Sehanine and Melora created the halflings and other gods created other races for various reasons, but Achra knew that in order to beat the primordials he would have to find Balcoth; so he ordered the gods to work in coercion, to create a race of strong willed, strong minded mortals; a race that would take multiple generations for the Groaning King to corrupt. This way the gods could track his corrupting magic and slay the great threat of Balcoth.
Though Achra's strategies were perfect He Who Was would not give control to a creature he knew was evil, even if the maruts said it was the only way to survive, and Io refused to get involved in the war at all; once again saying that opposing evil only lead to more and he believed that the concept of an elemental versus immortal fight did not affect him, because he and his dragon children were both. Being the most powerful of the gods, meant that by not having him on their side was in itself, a huge loss. Though some of his dragons who were loyal to others fought for the side of the gods anyway, Io being a neutral entity, did not stop them.
It was during this period of order and structure under Achra's rule that he first accquired a thirst to rule over all that which existed; He saw how for the first time the entire universe worked like clockwork, and he loved it. As he began felling more primordials, even killing The Master of Tides the primordials began calling him Bane, for no other god was bane to their kind quite like he. He embraced the name hoping it would strike fear into his enemies.
The Fall of TorogEdit
During the battle against The Queen of Bronze, Torog found the primordial Gargesh lurking in the vaults of the Underdark. The Jailor knew that he would need the help of his divine compatriots to destroy the beast that lurked below but his hatred for Gargesh as well as superior healing abilities lead the god deep into Gargesh's lair. Wherever they clashed the walls of the Underdark would give way into larger and larger cave systems of unmolded creation. They fought deeper and deeper, until their clashing blades resounded off of cavernous walls the gods including Moradin had never known about. Gargash's great horns fatally wounded Torog, but Torog fought on, then Gargash broke both of The Jailor's legs but he still fought on. Torog, who previously had felt very little pain,enjoyed the new sensation and used it to power his will to live, and then finally when Gargesh pinned the god against a wall using the horns atop his head he struck Gargash down. Using his flaming blade he severed Gargesh's limbs and slit his throat. Then as the mighty primordial fell it uttered a glutteral curse severing Torog's astral power from The Astral Sea and instead linking it to where they stood; the curse gave Torog a new type of Immortality. As the King That Crawls crawled toward his enemy, Gargash explained in choked gasps of blood that Torog's wounds would never heal and that they would never kill him. Torog then exterminated the mighty earth titan and began looking for a way back to the surface, but with the loss of his divinity he could no longer fly, and without his legs he had to crawl through the unending darkness that makes up the Underdark.
After attempting multiple roots and paths throughout the cave systems that make up the Underdark, Torog's rage could not be withheld, he burst through walls, slamming sideways in his disheveled form. Where his blood spilt upon the stone his immortality would lend permanence to the ever-shifting primordial wonders of the Underdark. His blind rampage even broke the barriers between the Shadowfell and the Feywild, creating the easiest passageways into the Feydark and Shadowdark. Much later into the Dawn War he did finally manage to break free form the Underdark, but as he pulled himself onto he surface of the world he felt his divinity slip away from him at a terrifying speed. Only then did The Jailer understand the importance of what Gargesh had said. Torog, The King That Crawls, then crawled back into the safety of the Underdark, and was involved very little in the dawn war after that point.
The Primordials and the Soldiers of ChaosEdit
The primordials regrouped in the elemental chaos after the felling of Tabrach-Ti. Being creatures of chaos meant that the primordials did not bother organizing armies to attack the gods, but now saw the advantage of having troops to use as cannon fodder. The angels were a powerful force that in large numbers could swarm a primordial and slay him, as happened to The Queen of Bronze. The primordials called out to their titan and giant children. All the giants responded, all but the astral giants; who had grown to appreciate the will of the gods. Then the titans and giants lead troops of elementals and corrupted dwarves to attack the mortals of Firstone. The giants of the Shadowfell and the Feywild did not respond; having to deal with problems of their own. The gods responded by sending down their exarchs and activating the power in firstone's invokers. The God of the Word even gave the world great runes of power for the mortals to use against the giants and the future elemental hordes.
The Giants followed the primordials into battle helping kill the angels that flew about the gods. The primordials felt that the giants still suffered the major design flaw of being open to swarm tactics, but they did make their attacks more successful. Still the Elemental Princes were not pleased, they needed creatures that could directly fight the angles, one on one. Something that could fight them on the land or in the sky. The primordials attempted to contract the other citizens of chaos into fighting the gods. The elementals joined the side of chaos as beasts of burden. The Nagpa joined as advisors and tacticians. The slaad had no interest in this war or the primordials and of all the genie living in the Elemental Chaos only the djinn accepted. The primordials wished to punish the likes of the efreet or dao and slaad due to their refusal, but the larger effort of the war steered them away from exerting their energy on something so unimportant.
The djinn were useless outside of the Elemental Chaos, but within the chaos they were far more powerful than any god. The djinn, being air elementals,had access to their element regardless of their location throughout the chaos and had the ability to solidify the air into matter; shield and swords, advisors and fortresses. The gods learned to avoid the djinn, who could manipulate the Elemental Chaos far better than the gods could alter even their home dominions.By now the Dawn War had raged on for a very long time with victories occuring on both sides. The primordials had had quite some time to examine and study the weapons and armor crafted by angels and their gods. In order to fight the angels and heroes of the gods the archons were crafted. Being little more than weapons, armor and an element slinged together into a form of mock-life, they were easy to create and near-perfect, mindless soliders. For the first time in a long time both sides were evenly matched. Archon versus Angle, Giant versus Exarch, Titan versus Dragon, and Primordial versus God. (There is debate whether the Genasi were sired in a similar fashion, in order to fight the mortals of Firstone and the exalted of the astral dominions more directly, but implying so offends the average genasi... and you know how they are.)
With the addition of the elementals, the djinn and the archons, the Primordials scored very many new victories; slaying the gods that had claimed elemental domains first, like Kronata the volcano god. Balcoth, for fear that the gods of knowledge and foresight might tail his arcane scent and find where he manipulates their orders and commands; tricked a group of primordials into raiding the Astral Sea to kill just one god. A god whose name is now forgotten, a god of shadow and secrets, the same god who purposed how to find Balcoth. This god is found and slain, and from his skin Balcoth made a mask, the mask covered his tracks and made his arcane signature all but impossible to sense or track.
Clangeddin Silverbeard Leads the Dwarves to FreedomEdit
There was one mortal dwarf who saw this moment as a time to act. Clangeddin Silverbeard was an old dwarf of uncalcuable bravery. He saw that the dwarves giant overlords were planning something and that some of them were even leaving the mortal earth; he figured that while their numbers were lessened and they were preoccupied the dwarves would strike. The bald, craggy, old dwarfman tried to rally the dwarves together in Moradins name, but he could not get their numbers large enough to strike, too many dwarves believed that the giants were too powerful to stand against. So, Clangeddin forged to battle axes; forging hairs from his own beard into them. Using these two axes he then assaulted the giants that were holding his tribe.... on his own. He slayed many of his giant overlords and when the sun shined down upon the mountains he called home, the dwarves understood that with The Giantkiller on their side they stood a chance.
The Valor of Clangeddin's effort drew Moradin's attention. He was able to pinpoint the locations of the worst dwarven enslavements and send aid; either in the form of angels or as divine powered holy weapons. Moradin spent the largest majority of the Dawn War fighting on Firstone trying to free his children. Some of the Dwarves did not trust or worship The Dwarffather anymore due to his part in their enslavment. He aided them even without their worship, for he felt such great remorse for his children. He then made Clangeddin Silverbeard an Exarch; which as a result made many dwarves once again worship The Allfather.
The Mortals Turn to the Primal SpiritsEdit
During the first couple thousand years of the dawn war, the gods (the exception being Moradin) and primordials (the exception being Balcoth) never had direct confrontation on Firstone. During this time most mortals, all but forgot their gods, switching to the primal tradition. Worshipping local spirits and ancestors, raising the Primal Spirits to an all time high in power. The gods may have fought to protect the world but the primal spirits were the world, and with this mindset the tradition of The Spirit Way truly began. This was reinforced when the mortals would protect themselves by using primal power. Great Elder Spirits like TreeFather helped protect the mortals of the world, and new Great Spirits were born like EverFlame and StoneRoot. Some Primal Spirits, ThunderHawk and WorldSerpent for example even participated in the Dawn War, fighting whoever endangered Firstone, be it elemental or immortal.
The War of Demons and The Queen of ChaosEdit
Meanwhile the War of demons was still raging in the Abyss. Miska had sent off most of his primordials to fight in the Dawn War, but he and a few of his strongest supporters were still doing battle with the abyssal hordes. The fight had moved back onto the plane of Pazunia and Miska by now had realized that he could never defeat the likes of Orcus and Demogorgon without stripping the current, broken, Prince of Demons of his title. Miska had finally cornered this Prince of Demons, Obox-ob, and was about to follow him through a portal that lead straight to the heart of evil. The other Demon Princes were battling eachother, as they are prone to do. Then suddenly a great earth-mote eclipsed the sun of the abyss. The fighting stopped for a fraction of a second, as the demonic lords looked up to see what had caused the unnantural occurence. When Miska and Obox-ob looked back down, standing between them was a woman. Obox-ob charged at the creature stopping him from killing his hated enemy, but as he came into contact with her she pulled a great blade from seemingly no-where and removed thirtythree of his limbs. Obox-ob fell to the bloodstained fields of Pazunia and the woman came down upon him with the fury of the destruction of a thousand worlds. In a matter of seconds she had destroyed the most crippled king of demons. Miska looked upon her in absolute fear, she had slayed that which he had failed to for centuries. The Wolf-spider bowed before her, accepting his death; but instead of executing him she spoke. "Your Lord is bound away where none may find him; in chains that can not be broken." She layed a dainty hand under Miska's monsterous chin an lifted his head so that they may lock eyes. "I have slain your great rival and enemy, and I have no need for the title of, Prince of Demons, for I am already the Queen of Chaos" Miska stared at her, realizing what she meant by this. "So, if you bow to me, and abandon your ebon lord and your fruitless search for the shard, I will make you king of all demons, and with the aid of your brothers we will wipe the gods from their astral homes, and plunge their world back into chaos." Miska bowed on his eight great legs and felt power surge through his humongous form as he became lord of all demons.
Miska went back to the lords of chaos hoping to speak to The Elder Elemental Eye, but at some point during the Dawn War he had disappeared, being slain, or imprisoned, by what, or who, the Princes of Elemental Evil were not sure. Miska addressed their council and told them that He was now lord of the Abyss. He told them of his powerful new ally, the Queen of Chaos, and of her desire to destroy that which was orderly. The Queen of Chaos made her presence known and none could ignore her power. The Elemental Princes Bowed to her and Miska, as Miska bowed back to his former lords. The most powerfull allience in the history of existence had just been made. Known as the Lords of Chaos or the Queens Court, a group this powerful would never be known again.
The First AbominationsEdit
Suddenly the Primordials were on top. After eons of fighting which showed no clear victor, the primordials had gained their secret weapon. Now more than just elementals were surging into the Asral Sea, demonic hordes of the abyss were as well, as well as mortal beast that worshipped the Demon Princes, and thanks to Orcus there were even undead armies surging against the forces of good. The gods and mortals were backed into a corner, not knowing what to do. Bane lead many full on assualts into the Elemental Chaos and even into the abyss, but unlike primordials, mortals, elementals or gods; Demons do not have souls and thus they do not move on into the great unknown. When demons are killed they simply respawn in the abyss; which gave the primordials an unlimited supply of troops.
The Gods agreed that something had to be done but what that something was they could not agree on. The evil and unaligned gods agreed that aside from the dragons the mortal races and their armies were far to weak to actually affect the outcome of the war. And even then they had seen how some dragons had switched sides due to their elemental natures. Not wanting this to occur again they gathered on the isle of Agathys in the astral dominion of Carceri and agreed to create powerful engines of war; Melora and Moradin shaped bodies that were both organic and mechanical; Ioun and Amoth twisted the astral matter of Carceri, so that spirits that would have become angels entered these bodies instead; and Bane and Gruumsh bestowed upon them the unending need to kill. These new creatures had unlimited potential and varried wildly in both size and power, but they were just barely enough to keep the gods afloat during their lowest point in the war.With the abyss on their side the primordials already had access to unlimited amounts of desructive power but it was hard to know if a demon would follow through on an order so they did the same. A primordial of elemental-blood named Haemnathuun in coercion with Balcoth spun the magic of the Abyss into elemental spirits which ceated new powerful mindless engines of destruction. This is how both sides created the first abominations, beings neither truly elemental nor truly astral, mindless engines of destruction that hurried about the end of the war and some believe will bring the end of times.
When the war introduced the abominations Firstone knew destruction like it had never known before. Many mortals who still remembered the gods lost faith in them for letting such creatures exist in the name of victory and the primordials own abominations were perfect at their job; destroying all that stood before them. The war continued and the abominations caused massive casualties on both sides.
By this time the war had already spread to the natural world, and the primordials had fought some Great Elder Primal Spirits. Both the gods and the primordials had noticed that the primal spirits were too connected to the earth to be killed, but the primordials untilized this fact first. A group of now forgotten primordials managed to capture a primal spirit and using their elemental magic they managed to corporate it, then once solidified they stripped its mind and soul leaving it an empty shell with only one goal, to destroy all that which the gods or their mortal children created. This being is now referred to as the Tarresque. The gods were to busy fighting the primordials to notice the Tarresque and its ramage, but the primal spirits couldn't let such an abomination exist, thus the spirits and the followers of the spirit way teamed up together to take on the world-ender.
All Hope Is Gone - The Losses and Betrayals of The DivineEdit
All signs pointed to an elemental victory, with The Tarresque's rampage on Firstone, and with The Queen of Chaos and Miska The Wolf-Spider leading the elemental and demonic hordes against the gods. It looked as if it could get no worse for the gods. Then it suddenly did.
The Forming of HestavarEdit
A primordial of unimaginable strength by the name of Heur-ket strode the Astral Sea confidently; for he had slain many, and he would grow in power every time he killed a god and destroyed their dominion. Ioun had been keeping her eye on this primordial due to his power and saw that he soon would march towards her realm. Ioun's, Erathis' and Pelor's dominion were in extremely close proximity, being only a few hundred miles away.
Though these gods possessed guards and angelic armies, their three dominions were in no way prepared for war. Iouns dominion was simply a great scrying pond set in a lagoon of heavenly beauty. The only defense she truly had against this primordial was the scrying pool which alerted her of the dominion's soon to be fate. Pelor's realm consisted of open, golden fields upon which his exalted lived their afterlife in perfect peace, under the toil of their own labor; and the realm of Erathis was a booming marketplace full of the greatest mortal artizens and merchants. Ioun warned Pelor and Erathis of Huer-ket's march towards their dominions. Ioun knew that none of them, even in alliance could destroy the terrible thing, but Erathis had a plan.
When Heur-ket came upon them Pelor's archangels slowed the creature and held him in spot; Ioun's revelation showed exactly where this must be; and then Erathis used her powers of creation and invention o fuse the three dominions together; whether the energy of their fusing killed the monster or sealed him permanently in the radiance of the realm none can be certain. The act may have cost them the three dominions and many exalted, but the outcome of the Dawn War would have been greatly altered if not for this act.
Forgotten Immortal CasualtiesEdit
Also around this time The God of the Word was slain, leaving his dominion of Shom and his children, the Illumians without a god to sustain the realm. The god who ruled over the dominion now called Erishani was also slain at this time, leaving his dominion in ruins. Khaeleth, a god who's original domain and purpose have been forgotten also died during this time when he sacrificed more and more of himself in order to sustain the lives of his fellow gods until none of him remained. Whichever god originally precided over the astral dominion of Archanus also died during the war.
The Savage Fall of The God of SavageryEdit
The Queen of Chaos would not let the might of the demon lords be wasted, so using her considerable power she would open up portals on the surface of Pazunia that lead to the cities and battlegrounds of the mortal world.It was in this way that The Ruler of Ruin: Yeenoghu and The God of Savagery: Gorellik met in direct conflict during the Dawn War. Their battle waged across Firstone and when it had come to an end Yeenoghu walked away victorious.
Yeenoghu tore apart and drank the blood and ate the body of the god, becoming more powerful, and absorbing some of his divinity. He then used Gorellik's bones and flesh to create a terrible Triple Flail, which has forever since been used as a symbol of The Destroyer's authority. The gnoll, who had previously worshiped Gorelik switched faith to Yeenoghu; winning more demon worshippers for the side of chaos. The gnoll then ravaged the earth alongside the elementals and demons.
Death Claims The God of the DeadEdit
Though one of the more powerful of the gods, Nerull felt that he had little use for the Dawn War. When the mortals died, which they were doing in large numbers now, their souls would travel to Pluton and would increase his power. He still sent his angels and servitors to aid the gods in their battle against chaos, but he secretly hoped, by acquiring the souls of those that died during the war he could rise as the most powerful entity in the universe. To hury this process along he sent great plagues to firstone, telling the other gods that they would kill the primordials and their elemental soldiers, but in all actuality would kill large settlements of mortals.
Nerull may have succeeded in his plan, had he not at one time been human. On Firstone lived an extremely powerful sorceress-queen, whose name is now long forgotten. Stories of her time spent on the mortal world contradict each other, some portraying her as a cold evil sorceress, who only added to the death of mortals during this early war; other portraying her as a martyr-queen that sacrificed herself in order to save a death-fearing tribe of humans. Most likely though, is the story that she was but a learned royal sorceress, who though war raged on, honed her craft until her life was taken by a disease that nerull had given the earth.
The soul of this woman traveled first to the shadowfell then to the Nerull's astra dominion, Pluton. There it came to rest, bound in astral chains with the other souls of the dead, in order to power Nerull's greatest magical machinations. The sorceress had spent little time in Pluton when Nerull noticed her. She was a woman of stunning beauty, and the ambition, drive and power that she had held in life still radiated off of her restrained form. She reminded Nerull of himself when he was a mortal human and the small bit of Nerull that was still human wanted this beautiful, powerful maiden for himself. He freed the sorceress and explained that he wanted her to be his bride.
The Rise of The Raven QueenEdit
He named her Nera and elevated her to an exarch of death. She was to rule as queen of the dead with him, but Nerull underestimated her ambition greatly. Using her powers; both divine and arcane; she learned to harness the souls of the dead as powerful weapon. Eventually when the time was right she attacked The Reaper and by channeling the souls trapped in Pluton she did battle with the great Foe of All. Nerull was still a god, and though he was surprised by her assault and power, he could handle her easily, he summoned his great scythe; in order to destroy her soul entirely. "Nera" then understood the source of Nerull's power, she felt the anger contained in the dead of Pluton and she released one of these angry souls. The shade attacked Nerull, and the sorceress felt his power decrease ever so slightly. She let lose the magic that held back all the souls. As the souls traveled out of Pluton into the great unknown they would pass through Nerull stripping him of greater and greater amounts of power. Eventually what stood before her was nothing but dusty bones, and she felt his godhood slip into her.
The gods would have attempted to intervene in the slaying of one of their most powerful, but the Dawn War had them far to busy to interfere. None the less some gods arrived in Pluton when they felt that Nerull had died. Nerull was a cruel and terribe god, but the gods that came to Pluton new how once already the sorceror-queen had harnessed souls in order to accomplish her goals. They felt that "Nera" was ready to become the next god of the dead, but these gods saw to it that it would be impossible, instead making her the god of death, so that harnessing souls as a power source would become impossible. "Nera" took the name The Raven Queen and during the largest lengths of The Dawn War, she went about erasing all traces of her mortal name. She resented the gods barring on her power over the souls of the dead, but did nothing to change it. She ruled from Pluuton and discovered the exsistence of the deceased god Aurom, The Shattered One.
In the beginning of the Dawn War He Who Was was the only good god to refuse handing over his angels to Bane. He saw what Bane had made his children do in the war against The Chained God, and he would not let it happen again. He Who Can Not Be Named, though incredibly powerful was far from being a god of war, and without his exarch and general Asmodeous, he lost major battles in the war to the primordials, both losing his angels and turning the tide of the war over to the primordials.
Meanwhile in the wall-less prison of The Chained God, An angel named Pazrael appeared, he told the guardian angels that he was a messenger from the gods united. He then told the angels about the war above, the unification of the gods through Bane once again; and of the failures of He Who Was. Asmodeus wished more than anything to be amongst the battle, hearing that his brethren were dieing because he was not there as general irked his heart greatly but he knew that in the long run the guarding of the Chained God was more important. This messenger angel would reappear every nine days for a year, keeping the angels updated and stroking Asmodeus's pride and arrogance. He told Asmodeous that he was a greater being than the god that had left him here; and that he could spread his goodness throughout the planes if he could leave. Asmodeus began to believe Pazrael's words, he knew that he would be a great aid in the Dawn War. He now believed that He Who Was, was incapable of his post as god, and that the entire war effort would be more successful if he was elliminated. Asmodeus loved his god, but resented him for wasting all of Asmodeus' potential guarding a near dead god. After a year had passed Asmodeus asked Pazrael what to do, and Pazrael told him of an unstoppable weapon hidden at the bottom of the abyss. If the gods could forge a weapon from it they would surely win the Dawn War. Then he presented Asmodeus with a fine ruby-red shard of crystal, he told the angel how it was just a tiny sliver of the weapon, but with it Asmodeus would become more powerful than he ever thought possible.
Asmodeus abandoned his post and flew back to the Astral Sea where he saw the Dawn War raging. He saved a handful of gods, using the unforged weapon and easily slaed primordials that they themselves could not kill. He went back to his home dominion of Baathion and there he found those he had commanded under Bane in the War of Chains; they had been banished from the true beauty of the realm; instead wandering its surface in hopes of finding redemption. He was disgusted that He Who Was had punished his brothers whom he had commanded. He stormed into the great throne room of the god and demanded an explenation. He Who Was told the truth and Asmodeus would not have it. He cursed the god as a coward and a fool, for sticking to concepts of morality, when the stake of the universe was at hand. He Who Can Not Be Named then banished Asmodeus from his hall to the surface of Baathion.
Geryon The Broken BeastEdit
During the course of the war He Who Was sent his seven most elite angels on many crucial missions. There are scholars that believe without these angels the gods would have for sure lost the war against the dawn titans. These seven angels loved each other in a way that no mortal can love anything, and their beauty made He Who Was have hope for the outcome of the war.
During these final centuries of the Dawn War the angels were sent to fight some terrible creature, maybe the Tarresque or maybe something worse; a beast of the Far Realm prehaps. He Who Was was in great distress because of the state of his beloved child Asmodeus, and was anxiously awaiting the return of his seven most elite angels. The seven did not return; one of the angels, by the name of Geryon rushed into the great halls of Baathion, carrying two dying angels with him. He Who Was asked what had happened ,what had gone so wrong as to cost the lives of his most powerful soldiers. Geryon looked up and told He Who Was that the other four had died, that he had only managed to rescue these two. He Who Was then saw that Geryon was also gravely injured and would die soon. Geryon begged and prayed that He Who Was could save them, but He could not. Instead he moved their two souls into Geryons body and using their angelic presence mended the harm done to Geryon.
Where once their had stood seven angels, there now stood one. Geryon thanked his lord, and with the power of the new souls he had become amongst the strongest entities in the multiverse. He carried on many more missions for He Who Was and won many battles for the immortals in the Dawn War. All the while longing for the companions he loved, whose dead voices he heard echo throughout his mourning mind.
Asmodeus Prepares for WarEdit
Once on the surface of Baathion, Asmodeus rallied his angels and more, all the while forgeing the crystaline shard into something far more deadly. Through coercion and promises, he and eight of his former admirals pulled one third of these angelic hosts into a warring party. Asmodeus then declared war on the god he believed to be a self-rightous tyrant. He Who Was had to pull all of his troops from the Dawn War in order to protect his dominion and the lives within it. The angels fought eachother for one year and during the many battles of this war more and more angels switched onto Asmodeus's side. Those angels that did not switch were tricked and murdered by angels that acted as faithful servents of He Who Was, such as Alloces and Beleth, but even then it remained fairly evenly matched due to the might of Geryon, who remained loyal to the god he loved.
During their many battles against eachother Asmodeus would promise to Geryon that he could heal his fractured mind, if only he would switch sides. Then finally during the battle for the bridge of storms, Geryon switched. When He Who Was heard that his most beloved child had betrayed him he and his armies lost enough morale for Asmodeus to capture the victory he so coveted. It is said that during this time Asmodeus had audience with Zehir, and that Zehir, god of murderers taught Asmodeus how one can murder a god.
The war of angels raged on, and after many battles Asmodeus finally made it once again into the great throneroom of Baathion. It was there that He Who Was and Asmodeus had there final confrontation, this battle alone lasted more than four months. He Who Was had far more natural power, but the Ruby Tipped Rod that Asmodeus had forged from the shard of evil was unlike any other weapon the world had ever seen. Finally Asmodeus struck down his former master expecting to absorb his godhood and be transformed into a divine agent of righteousness, but instead with his final breath He Who Was cursed Asmodeus and his rebellious angels to never leave Bathion. He cursed them so that they would forever show their evil on their flesh, so that none may recognize them as the angels they once were. He cursed their followers and worshippers so that they were to be damned, that way the infernal angels would never accquire any followers or exalted. He cursed Asmodeus so that he would be unable to absorb the godhood emitted by the death of He Who Was. He even cursed Baathion itsef so that it was to become the hellish prison of Baator, so that Asmodeus and his disciples would spend their immortal lives in anguish, as punishment for what they had done.
Asmodeus kept his promise and using his considerable power he mended the factured mind of Geryon The Broken Beast. The curse cast by He Who Was reflected the evil of the fallen angels souls upon their flesh. Where once they wore wings and halos of radiance they now had quills and spikes, horns and tails. These newly created devils, looked at the twisted ruined landscape they had won, and felt the weakness in their souls. They blamed Asmodeus for their falling from grace. It looked as if a second uprising would occur against their new lord.
Geryon defended his new master. Though his form was twisted and broken, displaying the two faces of the angels he loved, Geryon's mind was no longer plagued with the screams of his fallen brothers. For this Geryon was eternally grateful, and thus eternally loyal. Asmodeus knew he was not a god, and this angered him greatly, but with the aid of his powerful new ally he knew that his goal was still achieveable. Asmodeus is clever beyond comprehension and had already come up with a way out of Baator, so when the other devils came to challenge him for leading them astray, he assured them that he knew what to do next.
It was during this time that the domain of humanity was transfered from He Who Is Forgotten, to the patron of assassins, Zehir. He ruled as their god for the remainder of the Dawn War. He used his power to change and alter races, given to him by Avandra to mutate those humans that worshipped him into the original yaun-ti.
Lolth's Betrayal - The War of Elves Edit
While the Dawn War raged The Shadowfell and Feywild remained mostly untouched. Lolth aided in the binding of the Chained God, and Sehanine helped with the creation of the halflings and the alterations of some elementals that the gods had captured, but Correllon had refused to take part in the savagery. It had been discussed by the Fey Gods and the newly formed Seldarine, after the attack made by Gruumsh, but they thought that the evil that The Chained God had permeated the multiverse with had not spread into the realm of myrth and merriment.
There were no signs leading up to the attack. Lolth and her favored Tel-Quessir attacked the star towers of Arvandor and slayed the royals of the Seldarine courts. Corellon wept for what his friend had done. He and Sehanine called upon their elves and the sounds of war echoed through the Feywild. Many minor battles were won by Corellon and his mages, but before he or Sehanine could earn a victory a portal leading straight into the abyss opened along the ley lines of the plane of faerie. Lolth lead her demon army alongside her elves and told them to kill all fey creatures that did not worship her.
None can say why Lolth attacked her sister and friend that grand day. The timing was obvious, with the Seldarine watching and scribing the events of the Dawn War, and Corellon and Sehanine debating whether they should fight alongside the non-fey gods. But, the mystery lies in the why; some say that her proximity to The Chained God when she helped in his binding must have planted a seed of insanity in the former god of jest's mind. Others think that when Gruumsh had invaded Arvandor he had purposed a deal to her, or maybe even placed a curse that would eventually blossom into the madness she wears now. There are even those that believe that The Queen of Chaos or maybe the Elder Elemental Eye bribed her with something so great she simply could not refuse; this theory is supported by the fact that demons fought at her side. Regardless, this war within a war was unnecessary and damaging. In order to save Arvandor The remaining fey pantheon unsynched it with the Feywild placing it exclusively amongst the stars of The Astral Sea. Many Elves had already fallen on both sides of the war, but Corellon was determined not to lose to the madness of Lolth.
The gods, who were too busy fighting a war of their own, could not come to the aid of Corellon or Sehanine, and many held grudges against the gods of faerie. The new goddess, The Raven Queen, had no past qualms with the fey deities and new that if Lolth were to be defeated she could gain one of The Spider Queens domains of power. So, The Raven Queen offered her services to the heartbroken lovers. She would send her sorrowsworn in aid, and hold back the deaths of the fey soldiers, if only she could claim Lolth's domain over fate. The Siblings agreed and the forces of death fell upon the dak elves in waves of pestilence and famine. After over a decade of fighting Corellon had finally managed to seal the demongates and Sehanine had killed most of her sister's most powerful soldiers.
Finally the three gods; Sehanine, The Raven Queen, and Corellon; pushed back the dark elves and Lolth. They retreated from the Feywild and into the Mortal World. To the battletorn Firstone. Corellon and his elves followed to the surface of the world, and the fighting continued. The other battles of the Dawn War were being fought upon the surface of the world and the chaos was much for the lord of beauty to bear, but still he pressed onward. Finally the forces of the three coaligned gods pushed Lolth and her elves underground, into The Underdark. Corellon cursed these Tel-Quessir, for slaying their brethren and ruining a world that had only known beauty; and Lolth with her power greatly diminished sank into the depths of The Abyss to hide from her spiteful sibling.
The Tel-Quessir that had staid behind to mend and heal the plane of faerie were given a supernal name, the eladrin. Those that had followed Loth and her treacherous ways earned an abyssal name, the drow, and the Tel-Quessir of sehanine that refused to come back to the world that Lolth had shattered were forever more called the elves.
After seeing what the evil of the multiverse had done to their sister, the two fey gods Sehainine and Corellon could no longer sit idly by and watch the Dawn War unfurl. They left the Feywild promising to return and In the rest of the stories and great battles of the Dawn War the two gods are mentioned frequently, whether it be Corellon blasting a great spell, or Sehanine firing her moonbow into the heart of some forgotten abomination. The loss of the fey connection between Arvandor and The Feywild, the loss of the original Seldarine, and the loss of thousands of elven lives was yet another great defeat for the side of immortality during the Dawn War, but many scholars think of this moment as one of the great turning points of the war; without this smaller war The First of The Seldarine and The Moonbow would have never joined the gods and their campaign against the elementals and The Raven Queen would have never gained dominion over Fate. Without those three things the last third of the Dawn War would have been a certain defeat for the Gods of The Astral Sea.
At this point in the war, very few gods remained; while the primordials numbers were swelling. Even when the gods could score a victory there would be unforseen consequences. For instance the primordial Ilmeth, was the one and only primordial to see the deaths of the immortals at his hands and feel guilty. Ilmeth remembered working with Moradin during the formation of Firstone, so he ordered his army of ice titans to stop the senseles slaughter; the titans thought their lord weak, so as the gods that they were battling dropped their guard, the titans surged, killing Ilmeth and slaying the immortals involved. In another instance the gods had been fighting a primordial named Byrakus for at least a century; the gods had suffered numerous casualties but Byrakus had suffered none. When the gods finally managed to spill the blood of Byrakus, his blood gave birth to the first hydras. The gods involved in the battle then killed theses new creatures, which in turn gave birth to more hydras.
Io, the dragon god, and the mightiest of all the gods, no longer viewed the war as balanced. With untold tricks, like the blood of Byrakus the primordials and their titans were slaying his dragon children, and where once there had been thousands of gods, there numbers were now less than one hundred. When Io announced that he was joining the war effort shortly after the aid and arrival of Corellon and Sehanine; the gods rejoiced; it now seemed like they had a chance.
Kahla the goddess of Winter and her consort, the god of darkness, Zehir; did not like the news of the mighty dragon god joining in on the effort. Kahla had been thinking that the resuts of the Dawn War seemed obvious; the primordials would win. She had already started making preparations for an elemental victory, sending aid to various primordials, in exchange for their word that she would rule amongst them in the aftermath of the war. She knew that if the gods found out of her betrayal they would stand no chance against her son, Kord, who would surely fight at her side, but Io changed this. Io would not only stand up to her and Kord but he would also make sure the immortals won, and that Kahla's punishment would be great.
Zehir had always loathed the god of dragons, though they both created the various reptiles that populate Firstone, Zehir's children could not stand to Io's in any way. Zehir had also been jealous of Io's might and frightening presence. He had tried to create creatures to counter Io's wyrms such as nagas and behir but even he new that his power was as nothing to The God of Dragonkind. It was Zehir that suggested that they kill the great god, but Kaha new not how. Zehir instructed her to trick Erek-Hus, the mightiest of the primordials into believing that many weakened gods were recuperating from battle in an astral dominion of some dead god. Which she did.
Io was not in the war long but during his short time involved he more than halved the primordials numbers, stepping upon giants and devouring titans as if they were mere inconsequential vermin. Zehir acted as to warn the mighty dragon king that Erek-Hus, The King of Terror was to attack the foundations of Firstone and pull it back into the void. He told The Lord of The Gods that no creature was powerful enough to stop Herek-Hus, except Io. He played into Io's great pride, saying that bringing along any other gods would be the same as murdering them, for The King of Terror's presence alone would nullify their power. Kahla and Zehir's plan worked.
Erek-Hus and Io met on a blasted world continent already scorched with the marks of war. They were all but evenly matched as they battled for days, Erek-Hus blocked Io's divine breath weapon with his continent sized adamantine axe, and Io tore at his flesh using his mountain-sized talons. Eventually The King of Terror hit his mark, cleaving Io in the neck. Io continued to fight on but was eventually hit in the same spot another three times, removing him of his gargantuan scales. Then in possibly the darkest moment of the Dawn War, Erek-Hus swung a fith time and cleaved Io's body in two from the neck to the tail.
The mighty King of Terror turned to walk away victorious, but Io's power could not be restrained by death alone. From his two halves two gods were born, the fragmented half of the corpse composed of just 4 axe wounds and a sundered torso arose as Tiamat, while the neck and head of Io arose along with the other half of the torso as the god, Bahamut. Where Tiamat had all of Io's pride and lust and fury. Bahamut had his righteousness, nobility and might. The two gods worked into coercion to destroy their foe, and after a short battle they arose victorious.
After Erek-Hus' body slumped to the ground, Tiamat and Bahamut gazed upon each other for the first time. They saw how eachother represented the embodiment of everything they hated. They jumped at each other and fought for a day and night, trying to eliminate the perfect representation of all they loathed from the face of the multiverse, but eventually Tiamat fled and Bahamut turned to the greater battle of the Dawn War itself.
Many dragons switched to the elemental effort after this event, seeing Bahamut and his sister as weak interpretations of their former god. The primordials accepted the dragons with open arms, converting many into catastrophic dragons, beings of pure elemental destruction.
The Loss of Io, Lord of The Gods, had a larger consequence than just shaking the morale of the immortals. Due to the power that Io had, the spot where he had died ripped a hole in the multiverse, creating a perfect a dimensional chasm that worked as a doorway connecting The Elemental Chaos to The Astral Sea. Elementals and demons surged through this portal; overwhelming the armies of the astral dominions. Before this portal had been ripped open only the primordials could make it into the Astral Sea. Their troops of nagpas, elementals, djinn, giants and titans would battle exclusively in the Elemental Chaos or on the surface of Firstone. This was no longer true.
As the elemental hordes began to spill into the Astral Sea Haramathur realized that the portal could not be closed by any magic, whether it be divine or arcane. The Gaurdian in Stone called upon all his army; knowing that no mission could be as important as the task at hand. He knew that eventually one of the primordials too massive and too powerful to make it intto the Astral Sea via the rituals detailed by Balcoth would use this rift. And when this primordial, which he assumed would be leading the incursion, would stumble through the portal he would use his last might to destroy the foul beast.
Haramathur and Erishani, his head archangel, battled the hordes and held them at bay. Under the watchful eye of The Eternal Watcher not a single abomination or elemental made it past the broken domain. The battles waged on and then finally a gigantic primordial of unfathomable age pulled itself through the dimensional rift. Erishani charged the beast and as it raised its arm to attack the angel; Haramathur used this distraction to pull himself into the rift. During the moment his body existed in both planes that the portal connected he used his last breath to turn himself and everything surrounding into stone.
The blast from the primordial and the spell of Haramathur destroyed all life in the astral dominion, but it successfully sealed the rift that would of spelt doom for the immortals. Though Haramathur is widely forgotten the primordial can still be seen as the legendary Golden Monolith in the center of the astral dominion named Erishani, after the long forgotten archangel.
The Turning PointEdit
The loss of any Immortal was felt heavily by the gods but the losing of Io, Haramathur and He Who Can Not Be Named was much to bear. That being said it would end up giving the gods an edge no-one could have expected. Bahamut, Tiamat, Lolth, Corellon, and Sehanine had joined the war effort and without He Who Was, Bane was able to commit whatever evils would be necessary to win the war. Regardless of these new allies the primordials still had The Queen of Chaos, Miska The Wolf-Spider and the entire abyss on their side. Bahamut hoped to change that.
Io had no astral dominion of his own, claiming the entire Astral Sea instead. So, when Tiamat and Bahamut rose from Io's sundered corpse Bahamut had nowhere for himself or his exalted to call home. While flying from battle to battle during the war, aiding the quom, illumians, coatls, maruts, angels and exalted of the astral sea; he stumbled upon Celestia; the astral dominion of Moradin. He made a pact with The Dwarffather. Celestia would be the home of Bahamut and his exalted as long as he worked to free the dwarves from captivity while Moradin protected the mountain peaks of the dwarven afterlife. Moradin and Bahamut have been powerful allies to this day, and if not for this allience then we would all be bowing to The Queen of Chaos in the present age.
Bane and Asmodeus: Former and Current AlliesEdit
Asmodeus watched the events of the Dawn War unfurl, using powerful rituals fueled by the souls of Baathion's exalted. He was saddened by his inability to aid in the effort, and the inevitable loss of the gods. Asmodeus and his two most trusted archdevils; Geryon and Graz'zt, eventually created a ritual powerful enough for Asmodeus to project his image beyond Baator. Asmodeus made contact with Bane and made a deal with the then current god of gods.
Bane, who was the only god to predict Asmodeus's betrayal of He Who Was, welcomed the sight of his old friend, general and ally. Asmodeus revealed his belief that without his superior skill and the power of the Ruby-tipped Rod the gods would be doomed to lose to the primordial encursion. Bane believed the same; as long as the primordials had the demons of the Abyss on their side the gods would need all the devils of Baator. Asmodeus told Bane to call the gods governing the Dawn War together so that they may hear his purposal.
Graz'zt and Asmodeus worked long and hard on a perfect contract, which would be presented to and signed by the gods. When this contract was finally presented it was read by Bane, Gruumsh, Amoth, Bahamut and Moradin; which were by now the current gods leading the war effort. Asmodeus and Bane urged the gods that their was no time to take the contract to the maruts, or to Ioun, or Erathis. They explained how the contract allowed for the curse made by He Who Was to be alleviated as long as the primordials were still a threat to the gods. They saw this as a fair deal, the contract would temporarily grant Asmodeus godhood and free the devils from Baator then, when the war was over they would return to their divine prison. Asmodeus left out that the signing of the contract also allowed his devils to capture any souls that did not make it to their afterlife because of the shattering of the Lattice of Heaven. He left out that the contract made those kind and just souls that originally would have traveled to Baathion now see eternal damnation in Baator. He also left out that as well as claiming all unclaimed souls, the contract allowed him to take the souls from mortals who still lived, so that when they died they would find their afterlife in Baator, regardless of the god they worshipped or the life they lived.
The signing of this infernal contract was the first real turning point in the Dawn War. Asmodeus and his archdevils were fiends of terrifying potency. Having enough power to hold the demons of the abyss at bay, and being fearless enough to fight alongside the gods and against the primordials themselves. Asmodeus while armed with The Ruby-Tipped Rod evened the playing fields a great amount; slaying many primordials holding bastions in the Astral Sea and sometimes diving into the depths of the Elemental Chaos to fight the dawn titans and demon lords themselves.
It is important to note that Bane and Asmodeus are still in a mostly unheard of allience to this very day.
Order Versus ChaosEdit
The addition of Asmodeus and the devils was a great thing for the immmortals; but The Queen of Chaos and the last true scion of the Elder Elemental Eye; Miska The Wolf-Spider, were too powerful for any immortal to challenge. Bane sent many immortal forces of great power into the abyss, including abominations, exarchs, gods and great war-machines; but all which entered would be torn to oblivion and dispersed into the depths of the Abyss.
The Forging of the Rod of LawEdit
It was finally Bahamut that realized what must be done. Whether it be demon or elemental the Queen of Chaos ruled just that: Chaos. Bahamut believed that the only thing that could possibly stop her would be Order, true and structured, lawful Order. He tasked seven of his exarchs called the Wind Dukes of Aaqa (it is commenly believed that these earchs were seven djinn that allied with the gods) with a simple task. Create a weapon that could not sew destruction, a weapon that would seed no chaos. He wanted them to create a weapon that when used would create order of the purest kind. The Wind Dukes worked on the great task that was bestowed upon them and though they could weave the magic of law and order into a suitable spell, they could not create a vessel potent enough to hold their power. Moradin saw what the Dukes of Aaqa were doing upon the slopes of Celestia and invited them to his great forge.
Moradin, The Creator, then took what the Wind Dukes had created and he set it upon the Soul-Forge, the same forge that he had used to birth the first mortals. His eldest exarch Torzak-Belgirn poured soul energy into this great weapon. The greatest weapon the multiverse has ever seen was crafted that day, Moradin and his Soul-Forge and the seven exarchs of Bahamut looked down at what they had created and new that it was a force of good, for they had crafted The Rod of Law.
The Battle of PeshEdit
A great council of the gods was held which excluded only Zehir, Kahla and Kord; for their supposed treachery involving the death of Io. The Rod of Law was presented before the gods at this great meeting. The gods and Maruts debated long and hard who was to weild such a weapon and finally though Moradin, Bahamut, Asmodeus, Bane and the maruts were stubborn and refused at first to let any soldier besides themselves handle it, the decision was finally made. Though I have combed all of history's records, even those in the great Swan Tower of Ioun, I can find no trace of who this great hero was though I suspect his name could have only been Pesh due to the name of the great battle in which the Rod of Law was used.
The gods and their armies assaulted the Abyss. This was the last great extraplanar maneuver they could afford; If they could not strike down one of the two leaders of the side of chaos with this great surge then they had no hope of recovering an immortal victory. The assault on the Abyss went far different than any god could have predicted. Even though the gods had the element of surprise on their side their casualties were numerous. The demon lords tore apart the gods exalted even as the immortals ripped the abyssal hordes assunder. Bane ordered a retreat, but those soldiers of the gods of law pressed onwards. Even after many gods could go no farther the force of law traveled deeper into the realms of abyssal chaos.
The heroes of law had made it too far into the Abyss for Miska to feel comfortable. If anyone made it to the Shard of Evil they would have an edge over himself that he would not tolerate. Miska sent his most powerful demons to battle the heroes but as balors and ultrodemons fell to the wayside of the Rod of Law; he realized he would have to intervene himself. The Wolf-Spider charged into the fray, obliterating hundereds of troops that were diefic in power. He attacked the bearer of the Rod of Law, but it bearer remained resolute; they battled across multiple realms of the Abyss but it would do Miska no good. Finally the hero raised the great weapon and shot a missle of magic so powerful that not even Miska could survive. The Rod of Law left no carnage, it tore no great dimensional rft. Where once Miska stood, he no longer did. The Queen of Chaos appeared before the hero slaying him and grabbing the rod. The Rod burnt her hand and upon dropping the atifact she saw that her apendge revealed its true nature, ancient demonic claw and tentacle hanging from her right shoulder. In a fury she destroyed the plane where the battle had occured. She landed gracefully upon the horizen of the plane just below and turned in time to see the Rod of Law land with a "clink" behind her; she wrapped her chaos-charged tendrils around the realm, tearing it into tiny earthmotes that sank into the lower Abyss. but no matter how many planes she destroyed the Rod could see no harm.
She wept great tears in frustration, she cried because the Rod of Law would not dissapate and she cried because she had just lost her consort, general and lover. Then while her head was bowed the hero she had slain moments before and planes ago grabbed the Rod, holding in his entrails with his left hand. The motion necessary to cast the spell the Rod of Law carried required both hands so he swung it at The Queen of Chaos. The Rod sank into her skull like a great mace and from where order and chaos made contact everything ceased to exist. None saw what happened to this great hero, or what truly happened in this last moment of the Battle of Pesh, but whether the Queen of Chaos was truly destroyed or just dissipated into the Abyss; does not matter. This battle was the great turning point of the gods. Even with the destruction of The Rod of Law, Miska and his queen were no longer there to aid in the orginization and tactics of the primordials. Without them, the impending immortal victory came quickly.
Without the Queen of Chaos or Miska The Wolf-Spider the primordials had no true way of organizing their armies. The Queen's Court once again became The Princes of Elemental Evil, who then tried to pull a victory for the elementals, but without their queen, or their original lord, The Elder Elemental Eye they were inefective at leading the forces of chaos. The tactics of the mighty chaos-weavers changed during this time as well. They no longer had the power of the Abyss on their side, and without the demons only the most powerful of primordials could attack the astral dominions alone, so it was that the largest majority of battles shifted to Firstone. It was during this time in the Dawn War that Haemnathuun the Blood Lord was slain while leading an army of blood fiends to Hestavar. Other primordial thought to have died during this point of the war include Castanimir The Shattered Kahn, Shangar The Uncrowned, Shax The Devastator, and a primordial whose name is only known by its followers, who believe that during this time the astral dominion Celestia was dropped on it like a continent-sized boulder.
Even when the gods did earn the upper hand in the conflict against the primordials. The dawn titans were usually too powerful to outright kill. Many had to be bound and trapped instead, some of the prominent bindings that occured during this time include:Vezzuvu The Burning Mountain; Mault-Tar The Thunder Serpent; Balcoth The Groaning King; two of the Princes of Elemental Evil, which were Imix, and Cryonax; Solkara the Crushing Wave; and Tziphal the Mountain Builder. Tziphal the self proclaimed father of all creatures that petrify was slain and bound by Moradin and others, Many mages belive that Tziphal lives still and due to this the fallen primordial has a small yet active cult in the modern world.
The Battle of Nine PeaksEdit
Of all the Primordials only the five princes of elemental evil and Miska had ever had direct conflict with The Elder Elemental Eye. When Miska The Wolf-Spider was slain at the Battle of Pesh the Prices of Elemental Evil lusted for revenge. With the loss of Miska they had lost all contact with their elemental lord. Being the five oldest primordials meant that they were more prone to chaotic outbursts than their multifaceted elemental siblings.
Imix the primordial lord of flame sought to burn the flesh off of the great Dwarffather, for his part in the creation of The Rod of Law and suposed involvement in the capture and binding of The Elder Elemental Eye. Imix powered by his white-hot anger burnt through the planes and once in the Astral Sea he spread his flames across the expanse as a raging inferno of unimaginable potency. Once his flmes breached the color-veil of the verdant peaks of Celestia he stopped searching and pulled his form back together. Moradin had been warned about Imix's rampages by Bahamut who had seen the wanton destruction while persuing Nehil (a black-hole primordial) and stood ready with his exalted and angelic armies at the bases of the nine mountains of Celestia.
Even without archons, demons or abominations Imix was instoppable. In less than an hour he had destroyed the first mountain of Celestia and had conquered the second. He incinerated angel and exalted alike, all in the hopes of reaching the Mighty All-father. He fought past Clangeddin Silverbeard and killed other exarchs. Finally the draconic exalted of Bahamut sacrificed their alotted mountain in order to stop the rampaging primordial. A force of dragons numbered in the thousands turned their breath weapons towards the mountain while Imix was inside slaying the dragonborn that called the peak heaven.
The sacrifice did nothing. The dragons looked on at the rubble they called their home, when suddenly a white-hot pillar of fire burst though the pile of stone. Imix then turned his gaze upon the exalted dragons of Celestia. The following three peaks, Imix blazed through in an unstoppable fury of fire and molten stone. Finally, landing upon the doorstep of Solania. Moradin already had his axe in hand waiting for the terrible primordial beast. The Battle of Nine Peaks ended with this confrontation when Moradin finally cast the squirming embers of Imix down from his mountain citadel. But, before he fell, Imix used the last of his primordial might to brand Moradin with a rune of unmaking. This symbol, now referred to as the Rune of Fiery Might, gave Moradin unmatched power and many believe is responsible for the creation of volcanoes, but also tainted the great god's soul. Moradin used the fire granted by the rune to bless Torzac-Belgrim with forges of primordial fire, which were used to make chains and bindings that could hold a primordial. Once forged Morafdin pursued Imix into the depths of the Elemental Chaos. Imix was the first to be bound in such a way, but certainly not the last.
The Battle of Nine Peaks fundamentally altered the course of the Dawn War. By giving Moradin the Rune of Fiery Might; Imix had unknowingly handed Moradin the secret to primordial defeat. The destruction of two of the nine peaks of celestia limited the power of the astral dominion. To this day, the temper of Moradin is made visible by the branded rune, and as such the All Father has become limited in scope and power. Moradin teaches his runepriest how to harness the Rune of Fiery Might but very few of these priest survive encounters with its power.
The Binding of The Thunder SerpentEdit
The primordial Maul-Tar is the living embodiment of storm and as such wished to claim the skies back from the gods and their mortal children. When the Dawn War finnnly spilled upon the surface of the mortal world the Thunder Serpent first attacked the mountain-top fortresses of the dwarves and the sun-facing shrines of Pelor and thus immediately came into conflict with Moradin and The Sun-Father. Moradin and his exalted had long been creating perfect bindings for which to bind the primordials. Though they had yet gone untested.
The battles that insued long blotted out the light of Pelor's sun, as Firstone was wrought with stormclouds. Pelor, and Moradin enlisted the aid of Amoth, because Moradin and his forces could only attack the great thunderous eel from the mountain peaks. Amoth Pelor and their angels fought the great beast in the sky, hoping to drive it lower so that Moradin could bind it with his newly forged chains but neither could keep up with the Thunder Serpent or its wings of lightning. Thus, Moradin thought to ask his new ally Bahamut in completeing the task.
Bahamut in his guise as a great platinum dragon was as fast and as deadly in the sky as he was on the ground. With the aid of Bahamut the forces of order drove Maul-Tar and his thunderspawn back into the Elemental Chaos. Amoth was not involved in the final confrontation but Pelor, Moradin and Bahamut working together managed to weaken it enough so that it could be bound. Pelor blinded the beast as Bahamut made sure it would attack only him, and then Moradin used five divine chains to hold the Thunder Serpent to the massive earth-mote they had battled on. Knowing that it's own storm would obscure the earth-mote from ever being found in the unlimited space of the Elemenetal Chaos. It was this battle that truly forged the allience and friendship between The Platinum Dragon, The Shining One, and The Allfather.